Wed 29 Jul 2026 / 20:18 ET
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Xbox revenue drops as Microsoft cloud sales climb 27 percent

Microsoft reported weaker Xbox content, services and hardware sales while its cloud division grew to $59.3 billion in the quarter.

June Castellano

By June Castellano / Platforms & Power Reporter

Xbox revenue drops as Microsoft cloud sales climb 27 percent
img: The Verge

Xbox revenue drops were the sour note in Microsoft’s latest quarterly report, even as the company’s cloud business kept doing the thing Wall Street currently rewards: growing fast around cloud and AI demand. In Microsoft’s fourth-quarter earnings released Wednesday, Xbox content and services revenue fell 10 percent, and Xbox hardware revenue declined 14 percent.

The split matters because Xbox is no longer judged only by how many consoles Microsoft sells. Content and services includes digital game sales and subscription revenue such as Game Pass, so a decline there cuts closer to Microsoft’s preferred version of Xbox: less plastic box, more recurring software money. Hardware falling at the same time leaves fewer comforting angles.

Microsoft did not give a detailed public explanation for the Xbox declines in the earnings figures cited. The company’s numbers show the direction, not a tidy cause. That distinction is useful because gaming earnings are routinely treated like a vibes dashboard, and vibes are not a segment report.

How much did Xbox revenue drop?

Microsoft said Xbox content and services revenue was down 10 percent for the quarter. Xbox hardware revenue fell 14 percent, according to the company’s fourth-quarter earnings report.

The results arrived shortly after Xbox head Asha Sharma announced what was described as a “reset” plan for the gaming division. That plan included broad layoffs and the sale of four game studios. Microsoft also plans to raise Xbox console prices by at least $100 starting August 1.

Those moves put the earnings decline in a sharper light. Price increases can protect margins, but they do not magically create demand. Studio sales and layoffs can cut costs, but they also tell employees and players that Microsoft is still trying to decide what kind of gaming company it wants Xbox to be after years of buying studios, pushing subscriptions, and insisting the console is only part of the plan.

What grew inside Microsoft?

Microsoft’s cloud division was the obvious winner in the quarter. The company reported cloud revenue of $59.3 billion, up 27 percent. Microsoft has been increasing its focus on AI, and cloud infrastructure is the part of the business that sells the compute and services behind that push.

The company’s productivity business also grew. Microsoft said that division, which includes Microsoft 365 and LinkedIn, generated $37.8 billion in revenue, up 14 percent.

Xbox was not the only weaker line item. Microsoft said Windows OEM and devices revenue declined 7 percent, attributing the drop to “lower PC market demand.” Windows OEM revenue is tied to PC makers licensing Windows for new machines, so a softer PC market shows up quickly there.

The quarter leaves Microsoft with a familiar-looking split: enterprise cloud, AI-adjacent infrastructure, and productivity software are carrying the growth story, while consumer hardware businesses are under pressure. Xbox remains strategically useful to Microsoft, but this report gives the company less room to pretend the gaming business is quietly humming along.

This story draws on original reporting from The Verge.

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