Fri 10 Jul 2026 / 11:34 ET
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Doom expansion arrives as id Software faces deep Xbox cuts

id Software launched Revelations for Doom: The Dark Ages while reports say Xbox layoffs have removed roughly half the studio.

Riley Okafor

By Riley Okafor / Senior AI Reporter

Doom expansion arrives as id Software faces deep Xbox cuts
img: The Verge

id Software has released Revelations, an expansion for Doom: The Dark Ages, in the same week that reports say Xbox layoffs cut deeply into the studio behind it.

The expansion adds a new heavy weapon and more demon-filled levels to The Dark Ages, according to The Verge’s Jay Peters, who reviewed it. Peters wrote that the add-on quickly returns players to the current Doom template: fast movement, aggressive shooting, and combat loops that reward staying in motion rather than hiding behind cover like a sensible person in a demon invasion.

That launch would normally be a tidy win for id, a studio whose modern Doom games have built a distinct identity around speed, precision, and very loud problem solving. Instead, the release is now tangled up with Xbox’s broader layoffs and strategy reset.

The layoff numbers are ugly

GamesBeat reported that at least 92 of id Software’s 185 full-time employees were laid off, which would put the cuts at about half the studio. Game Developer reported a different count from a Texas WARN notice: 96 employees cut from id’s Richardson, Texas, office, plus 40 remote workers who reported to that office.

The figures do not match cleanly, which is common in layoff reporting when WARN notices, full-time headcounts, and remote reporting structures overlap. The direction of travel is less ambiguous: multiple reports point to severe reductions at id.

Kotaku reported, citing sources, that the team maintaining id Tech, the studio’s in-house game engine, may now be down to one employee. That claim has not been confirmed in the material available, but if accurate, it would be a sharp blow to one of id’s defining technical assets. Engine work is the unglamorous plumbing under the gore fountain: rendering, tools, performance, content pipelines, and all the machinery that lets designers build the thing players actually touch.

What Revelations adds

Doom: The Dark Ages already changed the recent Doom formula, according to Peters, most visibly with a shield that also functions as a throwable buzzsaw. He wrote that the base game expanded the series’ design while also bringing in some features he considered unnecessary.

Revelations appears to extend that version of Doom rather than replace it. The details available are limited: a substantial expansion, a new weapon, and additional levels. Bethesda Softworks supplied the imagery for the release, according to The Verge.

The uncomfortable part is the timing. Players are getting more Doom from id Software just as reports suggest the studio making it has been reduced at the organizational level. The expansion shows the current team’s craft. The layoff reports raise the harder question of what kind of id is left to build the next one.

This story draws on original reporting from The Verge.

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