Thu 13 Aug 2026 / 16:14 ET
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Marvel’s Wolverine PS5 preview finds stakes beneath the claws

A hands-on demo suggests Insomniac’s Wolverine uses Rage, death and guarded relationships to make Logan more than a combat machine.

Riley Okafor

By Riley Okafor / Senior AI Reporter

Marvel’s Wolverine PS5 preview finds stakes beneath the claws
img: The Verge

Marvel’s Wolverine PS5 preview reporting from The Verge says Insomniac Games’ upcoming action game makes its strongest early case through Logan’s vulnerability, not its considerable quantity of blood. Senior copy editor Kallie Plagge spent about two hours with a demo at Insomniac’s Burbank office and came away newly attached to a character she said had not previously held much appeal.

That is useful news for a game built around a hero whose sales pitch can otherwise fit on a napkin: metal claws, healing, bad temper. Insomniac, the studio behind Marvel’s Spider-Man games, appears to be using combat systems and quieter character scenes to give Logan’s violence consequences and limits. It remains an early, controlled demo, not a verdict on the finished game.

What happens in Marvel’s Wolverine’s PS5 preview?

The demonstration began near the opening of the story. According to The Verge, Logan returns to Team X, a mutant task force he left years earlier, to help other mutants. He has strained relationships with the group and limited recollection of his own past, a setup that gives newcomers a route into the character without staging a conventional origin story.

Combat asks players to combine attacks, kills and parries to fill a Rage meter while evading gunfire and parrying close-range strikes. Plagge described the system as initially difficult to absorb during the demo, particularly because dodging a melee blow does not replace a well-timed parry.

Rage unlocks more damaging attacks and can also support Last Stand, which lets Logan recover after being downed and briefly enter a more feral state. The premise does not give players a free pass, though. Plagge reported that Wolverine can die despite his healing ability and adamantium skeleton. Kotaku separately reported developer Mike Daly’s explanation that Logan dies after his health is exhausted, while enough Rage can produce a revival-like healing surge.

The mechanism is doing character work, at least in the slice Plagge played. Logan can be lethal, but he still requires timing, resources and caution. That makes the healing factor a combat tool with conditions rather than a license to mash claws at the nearest unfortunate guard.

Why did the demo make Logan more compelling?

After the opening combat sequence, the demo jumped to Princess Bar, where Logan spoke with friends. The Verge described those conversations as marked by resentment, regret and concern over the distance he has put between himself and people who care about him.

Plagge’s response was explicitly personal: pairing those scenes with a character who is dangerous in a fight but exposed in relationships helped her understand Logan’s appeal. For Insomniac, that is a different task from its Spider-Man games. The studio is not relying only on a familiar superhero fantasy; it is trying to establish who this version of Wolverine is while players learn to control him.

Marvel’s Wolverine is scheduled to launch on PS5 on September 15. The preview offers no basis yet for judging the complete game, but it does show the studio’s intended balance: claws out, guard up.

This story draws on original reporting from The Verge.

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