Thu 06 Aug 2026 / 09:43 ET
Kernel
Hardware 3 min read

Kyty PS5 emulator now runs two 3D games near 30 fps

Kyty can now play XIII and TMNT: Wrath of the Mutants with real-time input, though graphics bugs and crashes still apply.

Mara Chen-Doyle

By Mara Chen-Doyle / Staff Writer

Kyty PS5 emulator now runs two 3D games near 30 fps
img: Tom's Hardware

The Kyty PS5 emulator has reached a practical new marker for PlayStation 5 emulation: two 3D games are now running with real-time controls at frame rates close to playable, according to tests shared by the X user cantworkitout and reported by Tom's Hardware.

The strongest result so far is XIII, the 2020 remake of the 2003 shooter. In the posted test, Kyty runs the game at up to about 30 frames per second and accepts player input during real gameplay. That does not mean the experience is clean. The test shows visible rendering problems, including environments and textures that do not display correctly in multiple scenes.

The second game, Teenage Mutant Ninja Turtles: Wrath of the Mutants, reaches about 22 to 24 frames per second in Kyty, according to the same tester. It has a different failure mode: the game crashes on first launch, then runs after restarting. The test described it as stable after that point and did not show the same obvious visual breakage seen in XIII.

What games are playable in the Kyty PS5 emulator?

Based on the reported tests, XIII and Teenage Mutant Ninja Turtles: Wrath of the Mutants are the current 3D examples that have moved beyond boot screens into real-time gameplay. Kyty can run other 3D PS5 titles, according to Tom's Hardware, but not yet with the same level of performance.

A game being “playable” in an emulator is a loaded word, and this is where the marketing fog usually rolls in. In this case, it means the game reaches interactive gameplay and responds to input. It does not mean the emulator reproduces the original console accurately, avoids crashes, or renders every scene correctly.

That distinction matters because PS5 emulation is still early. Kyty had already been able to boot 3D titles and reach loading screens, with at least two smaller games rendering graphics. Moving from menus and loading screens to controllable 3D gameplay at roughly console-era frame rates is a real technical step, even if the results are not ready to replace a PS5 under a television.

How Kyty and SharpEmu differ right now

KytyPS5 and SharpEmu are the two projects highlighted in the latest wave of PS5 emulator work. Kyty appears to be pushing faster on visible compatibility, especially getting specific games to boot and run further into gameplay.

SharpEmu is working on a different layer of the problem, according to its GitHub repository: accuracy and infrastructure. That means fixing lower-level emulator behavior rather than chasing one game at a time. Tom's Hardware said this work is tied to problems that currently keep games such as Astro Bot from reaching gameplay.

An emulator is software that imitates another machine closely enough to run its programs. For a PS5 emulator, that means reproducing the console's hardware and system behavior on a PC well enough that PS5 software can boot, draw graphics, process input, and keep timing intact. The annoying part is that “close enough” differs wildly from game to game.

The current interest is also being pulled along by Grand Theft Auto 6, which Tom's Hardware described as one factor behind the accelerated attention around PS5 emulation. Grand Theft Auto 5 is already booting in Kyty, according to the report, but booting is far short of smooth gameplay. For now, Kyty's latest demos show progress, with all the usual caveats: glitches, crashes, uneven frame rates, and plenty of work still sitting below the waterline.

This story draws on original reporting from Tom's Hardware.

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