Tue 07 Jul 2026 / 10:01 ET
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Valve says the Steam Machine will not get console-style subsidies

The $1,049 Steam Machine is priced near cost, Valve says, because it does not want to use cheap hardware to push a locked-down platform.

June Castellano

By June Castellano / Platforms & Power Reporter

Valve says the Steam Machine will not get console-style subsidies
img: The Verge

Valve has put a price on its revived Steam Machine, and the number makes clear what kind of living-room PC this is: one that customers will pay for up front. The company said the 512GB model starts at $1,049, while the 2TB version costs $300 more. Adding a Steam Controller bundle raises either configuration by another $79.

That puts Valve’s small SteamOS box well above the current prices of the main game consoles it will inevitably be compared with. The PlayStation 5 is listed at $599.99, the Xbox Series X at $649.99, and the PS5 Pro at $899.99, according to The Verge. Those console prices have also climbed since launch during the broader component crunch. The Verge says the Steam Machine performs in the neighborhood of a PS5, which makes Valve’s pricing choice harder to wave away with raw horsepower.

Valve’s answer is that it is not doing the old console trick: selling the box cheaply and recovering the money through the platform. In a blog post, the company said the usual console approach is to take a loss on hardware, then make the business work through subscription revenue or software tied to that device. Valve argued that this may help one company in the short run, but that open systems serve customers better over time.

The company made a similar argument in remarks given to The Verge, saying subsidized hardware and exclusive content are tools for building more closed systems. Valve’s position is that PC gaming works because buyers can choose hardware, software, peripherals, form factor, and price without being forced into one vendor’s box. That is the clean version of the argument, anyway. The less charitable version is that the Steam Machine costs like a PC because Valve wants it treated like a PC.

Priced close to the bill of materials

Valve employees also described the pricing in more concrete terms. Lawrence Yang told The Verge that the product’s cost is basically the price of its parts plus the cost of manufacturing it. Pierre-Loup Griffais said Valve is being more aggressive with margins on the Steam Machine than it has been with the Steam Deck, trying to keep the price as close to cost as possible.

That does not mean cheap. Memory and storage prices have been ugly enough to disrupt Valve’s schedule. The company first announced the Steam Machine late last year alongside the Steam Controller, which has shipped, and the Steam Frame VR headset, which has not. Valve originally planned to launch all three pieces of hardware in early 2026, but missed that window because of the memory and storage crunch, according to The Verge.

The same supply problem also cut into how many Steam Machines Valve expects to ship. Griffais told The Verge that the company is probably looking at roughly two-thirds of the volume it had planned. He added that Valve had previously been unsure it could make any significant number of units at all.

The practical result is a console-shaped PC with console-style convenience, but without console-style pricing. Valve is betting that enough Steam users will pay the higher sticker price to avoid the locked hardware economics that have defined living-room gaming for decades.

This story draws on original reporting from The Verge.

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